"use strict";
cc._RF.push(module, '85d61bcvxtLFK8lT6FSSVBF', 'left_hero_item');
// scripts/left_hero_item.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
      try {
        l(i.next(t));
      } catch (e) {
        a(e);
      }
    }

    function s(t) {
      try {
        l(i["throw"](t));
      } catch (e) {
        a(e);
      }
    }

    function l(t) {
      var e;
      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
      })).then(r, s);
    }

    l((i = i.apply(t, e || [])).next());
  });
};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
  }
  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var a = e("BaseModuleUI"),
    n = e("NotifyEventType"),
    i = e("GlobalParams"),
    r = e("AssetsManager"),
    s = e("RoleSoldierInfo"),
    l = cc._decorator,
    _ = l.ccclass,
    c = l.property,
    d = function (e) {
  function t() {
    var t = null !== e && e.apply(this, arguments) || this;
    return t.choose_light_node = null, t.role_head_sprite = null, t.role_die_node = null, t.my_hp_bar_node = null, t.other_hp_bar_node = null, t.equip_sprite = [], t.role_info = null, t.match_player_info = null, t.max_hp = 0, t.have_hp = 0, t.role_index = 0, t;
  }

  return nn(t, e), t.prototype.initView = function () {}, t.prototype.addEvent = function () {
    this.attachEvent(n["default"].SEND_PLAYER_CHOOSE_OPERATE_HERO_INDEX, this.showChooseHero, this), this.attachEvent(n["default"].SEND_D_HERO_BE_HIT_INFO, this.updateHeroBeHitInfo, this);
  }, t.prototype.showLeftHeroInfo = function (e) {
    if (this.role_info = i.GlobalParams.GamePlayerInfo[e], this.role_index = e, this.match_player_info = i.GlobalParams.MatchGamePlayer[e], this.node.active = this.role_info.hp > 0, this.choose_light_node.active = 0 == e, this.max_hp = this.role_info.hp + i.GlobalParams.BuyEquipInfo[e].hp, this.have_hp = this.max_hp, this.role_die_node.active = !1, this.showHeroEquip(), this.role_info.hp > 0) {
      var t = "hero_" + s["default"].Role_info[this.match_player_info.role_id].id;
      this.role_head_sprite.spriteFrame = r["default"].getInstance().getGameHoreHeadFrame(t), this.updateHeroHpInfo(0);
    }

    this.showChooseHero();
  }, t.prototype.showChooseHero = function () {
    this.choose_light_node.active = this.role_index == i.GlobalParams.MatchMyIndex, this.my_hp_bar_node.active = this.choose_light_node.active, this.other_hp_bar_node.active = !this.choose_light_node.active;
  }, t.prototype.showHeroEquip = function () {
    for (var e = 0; e < this.equip_sprite.length; e++) {
      this.equip_sprite[e].spriteFrame = r["default"].getInstance().getEquipIconFrame("equip_" + this.match_player_info.equip_info[e]);
    }
  }, t.prototype.updateHeroBeHitInfo = function (e, t) {
    t.index == this.role_index && this.updateHeroHpInfo(-1 * t.hit_hp);
  }, t.prototype.updateHeroHpInfo = function (e) {
    this.have_hp += e, this.have_hp = this.have_hp > this.max_hp ? this.max_hp : this.have_hp, this.have_hp = this.have_hp < 0 ? 0 : this.have_hp, this.other_hp_bar_node.width = this.my_hp_bar_node.width = 125 * this.have_hp / this.max_hp, this.have_hp <= 0 && (this.role_die_node.active = !0);
  }, oo([c(cc.Node)], t.prototype, "choose_light_node", void 0), oo([c(cc.Sprite)], t.prototype, "role_head_sprite", void 0), oo([c(cc.Node)], t.prototype, "role_die_node", void 0), oo([c(cc.Node)], t.prototype, "my_hp_bar_node", void 0), oo([c(cc.Node)], t.prototype, "other_hp_bar_node", void 0), oo([c(cc.Sprite)], t.prototype, "equip_sprite", void 0), oo([_], t);
}(a["default"]);

o["default"] = d;

cc._RF.pop();